With the old water values, adjusting those only served to make the greens greener, or darker. Once I changed the values > default water and river water, the ENB settings, muddies and fren, started to have a much greater effect. That did it, not watercolor, those values made ocean's\lakes super green, but RWT basic values are a big improvment over WATER v5 default, at least in my ENB. The enb itself, is great, one of the best Ive seen. Ocean water looked cold and grey again, and rivers lakes etc, no longer had that green hue. I tested this by removing my current ENB, and loading up phinix with 308 binary and again, with the current 315. (Did not remove my weather mod-vivid weathers if that helps).
#SKYRIM SPECIAL EDITION ENB APOCRYPHA WATER LOOKS WEIRD MODS#
So called green water fix mods available on Nexus. Adjusting fennel, muddiness, or any value I tried. It does nothing to remove it, much less restore water to a more realistic blue. THere is plenty of talk about the so-called 'green water bug', but this is coming form the ENB, and I don't find a lot of clear, unambiguous on that topic really.Īdjusting muddiness and fennel has been of little help, as it simply makes the green, darker, or glow a lot more, depending. From a distance, water looks, blueish, but when you get closer, you begin to see the green kicking in. Even the northern Sea shoreline is rimmed with a green glow. The ENB I currently use, has the unfortunate effect of leaving pretty much all water with green hue or tint to it. Could use some advice\help with ENB and water colors.